
#include "model/board.h"

Board::Board(unsigned int const size) : size(size), islands() {

}

Board::~Board() {

}

void Board::addIsland(Island* newIsland) {
	this->islands.push_back(newIsland);
}

std::vector<Island*>& Board::getIslands() {
	return this->islands;
}

unsigned int Board::getSize() {
	return this->size;
}

